Halo Infinite - Caves

Responsible just for polish and cleanup, detailing with smaller rock assets, and mushrooms.

Responsible just for polish and cleanup, detailing with smaller rock assets, and mushrooms.

Responsible just for polish and cleanup, vegetation around cave entrance, and detailing with smaller rock assets.

Responsible just for polish and cleanup, vegetation around cave entrance, and detailing with smaller rock assets.

Responsible just for polish and cleanup, vegetation around cave entrance, and detailing with smaller rock assets.

Responsible just for polish and cleanup, vegetation around cave entrance, and detailing with smaller rock assets.

Responsible just for polish and cleanup, and detailing with smaller rock assets.

Responsible just for polish and cleanup, and detailing with smaller rock assets.

Responsible just for polish and cleanup, vegetation around Forerunner asset, mushrooms, and detailing with smaller rock assets.

Responsible just for polish and cleanup, vegetation around Forerunner asset, mushrooms, and detailing with smaller rock assets.

Responsible just for polish and cleanup, vegetation around Forerunner asset, and detailing with smaller rock assets.

Responsible just for polish and cleanup, vegetation around Forerunner asset, and detailing with smaller rock assets.

Responsible just for polish and cleanup, detailing with smaller rock assets, and mushrooms.

Responsible just for polish and cleanup, detailing with smaller rock assets, and mushrooms.

Shh...

Shh...

Environment work done in various caves throughout the open world in Halo Infinite at 343 Industries. I was responsible for worldbuilding in some of the caves throughout the world from blockout, as well as polish and detailing on many others - no asset creation, materials, lighting, etc.

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Many other (very talented!) people touched these spaces at various stages of production. None of this would be possible without the other teams at 343 - Design, Environment Content, FX, Lighting, Tech Art, Design, Sound, and many more.

https://magazine.artstation.com/2022/01/343-industries-halo-infinite-art-blast/

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Special shoutout to the amazing World Art Team, and our leads.

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Martin Deschambault | Associate Art Director

https://www.artstation.com/dechambo

Justin Dinges | Campaign Art Lead

https://www.artstation.com/jdinges

Steven Carroll | Senior Environment Artist

https://www.artstation.com/stevenlcarroll

Date
January 17, 2022