Environment work done on some of the various UNSC vehicle wrecks and campsites throughout the open world for Halo Infinite at 343 Industries. Responsible for worldbuilding aspects such as asset placement, terrain sculpting, painting terrain materials - no asset creation, materials, lighting, etc.
Many other (very talented!) people touched these spaces at various stages of production. None of this would be possible without the other teams at 343 - Design, Environment Content, FX, Lighting, Tech Art, Design, Sound, and many more.
Special shoutout to the amazing World Art Team, and our leads.
Martin Deschambault | Associate Art Director
Justin Dinges | Campaign Art Lead
Steven Carroll | Senior Environment Artist