Environment work done for the open world in Halo Infinite at 343 Industries. Responsible for worldbuilding aspects such as asset placement, terrain sculpting, painting terrain materials - no asset creation, materials, lighting, etc.
Many other (very talented!) people touched these spaces at various stages of production. None of this would be possible without the other teams at 343 - Design, Environment Content, FX, Lighting, Tech Art, Design, Sound, and many more. Oliver Regueiro did significant work on the worldbuilding of this area.
Oliver Regueiro | Lead Vista Artist
Special shoutout to the amazing World Art Team, and our leads.
Martin Deschambault | Associate Art Director
Justin Dinges | Campaign Art Lead
Steven Carroll | Senior Environment Artist