Environment work done on some of the various Forerunner structures throughout the open world for Halo Infinite at 343 Industries. I was responsible for placing some of the forerunner structures visible in the open world and integrating them with the environment. - no asset creation, materials, lighting, etc.
Many other (very talented!) people touched these spaces at various stages of production. None of this would be possible without the other teams at 343 - Design, Environment Content, FX, Lighting, Tech Art, Design, Sound, and many more.
Special shoutout to the amazing World Art Team, and our leads.
Martin Deschambault | Associate Art Director
Justin Dinges | Campaign Art Lead
Steven Carroll | Senior Environment Artist