Halo Infinite - Forerunner Architecutre

Environment work done on some of the various Forerunner structures throughout the open world for Halo Infinite at 343 Industries. I was responsible for placing some of the forerunner structures visible in the open world and integrating them with the environment. - no asset creation, materials, lighting, etc.

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Many other (very talented!) people touched these spaces at various stages of production. None of this would be possible without the other teams at 343 - Design, Environment Content, FX, Lighting, Tech Art, Design, Sound, and many more.

https://magazine.artstation.com/2022/01/343-industries-halo-infinite-art-blast/

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Special shoutout to the amazing World Art Team, and our leads.

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Martin Deschambault | Associate Art Director

https://www.artstation.com/dechambo

Justin Dinges | Campaign Art Lead

https://www.artstation.com/jdinges

Steven Carroll | Senior Environment Artist

https://www.artstation.com/stevenlcarroll

Date
January 17, 2022